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End User License Agreement

ACON End User License Agreement

This End User License Agreement (“EULA”) is a legally binding agreement between the Licensee (“User”) and Carpenstreet Inc. (“Company”) regarding the right to use Digital Products purchased through ACON.

Carpenstreet shall make this EULA readily available on the ACON website to allow Users to fully review and understand its terms. By registering as a member and agreeing to the ACON Terms of Use, Users are deemed to have consented to this Agreement.

This EULA is governed by the laws of the Republic of Korea. The legal validity of this Agreement resides only in the original Korean version, and any translated versions are provided for reference purposes only.

General Definitions

  1. In this Agreement, “Creation” refers to any work produced using downloaded 3D models, illustrations, fonts, music, sound effects, animations, programs, code, documents, or other forms of digital media.
  1. “Digital Product” refers to any digital resource used to create a Creation, including, but not limited to, graphics, text, audio, source code, and educational content.
  1. Upon purchasing a Digital Product from ACON, the purchaser is granted a non-exclusive license to use the Digital Product for personal and commercial purposes, in accordance with this Agreement. For clarity, the distribution of a Digital Product through ACON does not constitute a sale of the Digital Product itself, but rather a license to use the Digital Product.
  1. A Creation may not be created, distributed, or used for any purpose that violates international or domestic law, regulations, or ordinances.
  1. A purchaser may be held liable for any use of a Digital Product that violates the terms of this Agreement, including any unauthorized transfer, distribution, or resale. A purchaser may not process or repurpose a purchased Digital Product and resell it as a new Digital Product without the original creator’s express permission.

5-1. The following are prohibited from being transferred, distributed, or resold:

  • The Digital Product in its entirety
  • Any component or part of the Digital Product
  • Any captured or extracted image from the Digital Product that has only undergone minimal edits such as basic tone or effect adjustments

5-2. In the case of a Shared License, the Digital Product may only be shared with individuals directly involved in the creation process.

5-3. Music Products may be used as background music in an original Creation.

  1. A Digital Product may be modified or used in combination with other Digital Products. However, the User must hold the appropriate license or copyright for all Digital Products used.
  1. The “Personal License” grants a single individual the right to edit, process, or incorporate the purchased Digital Product into creative works during the production process.

7-1. When delivering a work that includes a digital product purchased under a “Personal License” to a third party, it is recommended to take measures to prevent further editing or processing of the digital product.

7-2. Even if a file is shared in an editable state during the production process, it remains within the scope of the “Personal License” as long as the third party does not directly edit or process the file.

7-3. If the original file is freely accessible or if a third party has the ability to edit or process it, a “Shared License” must be purchased for proper usage.

7-4. If a third party edits or processes the original file, purchasing a “Shared License” is mandatory.

8. A “Shared License” is required when two or more individuals edit, process, or incorporate a purchased the Digital Product into a work during the creative process.

8-1. During the creation of works (webcomics, videos, or illustrations, etc.), if the purchased Digital Product or a final work containing it is edited or processed collaboratively with a third party, a “Shared License” must be obtained. Conversely, if only one person uses the digital product and no third party directly edits or processes it, it may be used under a “Personal License.”

8-2. However, if all individuals who edit, process, or incorporate the digital product into a work each hold their own “Personal License” for that product, no additional “Shared License” is required.

9. A Shared License is available in three tiers—Single Use, 5-times, and Unlimited—depending on the number of Creations that make use of the Digital Product.

9-1. Content produced consecutively under the same title shall be deemed a single Creation.

9-2. The following types of derivative work shall be deemed part of the same single Creation as the original (primary) work:

  • Content created for the purpose of promoting or referencing the primary work (e.g., trailers, reviews)
  • Content created for non-commercial or limited commercial purposes (e.g., introductory materials, educational or academic citations)

9-3. The following types of derivative work shall be deemed independent Creations, separate from the original work:

  • Content created for commercial expansion of intellectual property, including, but not limited to, animations, games, publications, or merchandise
  1. An Unlimited Shared License grants the right to use the Digital Product for an unlimited number of Creations.

10-1. However, all such Creations must be produced by a single business.

10-2. If all collaborating teams or businesses each hold an Unlimited Shared License for the Digital Product, use of the Digital Product under such licenses shall be permitted.

10-3. If the above condition is not met, the Digital Product may only be used under a Single-Use or 5-times Shared License.

11. “Assistant” refers to any individual or group engaged by the Copyright Owner of the Creation to assist with outsourced work or to support the creative process, provided that such individual or group operates within the same team or organization as the Copyright Owner.

12. Due to the nature of intangible goods, downloaded Digital Products are non-refundable.

13. Purchased Digital Products are available for download immediately upon completion of payment. However, beginning three months from the date of purchase, the purchaser is solely responsible for the downloading, storage, and management of the Digital Products.

Name of LicenseScope of LicenseRequired Info at Time of PurchaseUser / Usage Explanation
Personal LicenseCan be used for multiple works by a single creator (non-exclusive perpetual license)
- Permitted for both commercial and non-commercial use
- Creator NameThe purchased Digital Product may be edited, processed, or incorporated into a work by one person only.
If only one person edits, processes, or incorporates it into a work, it may be used without limitation.

Shared License (1-time)One creative work may be used per team or company.
– Both commercial and non-commercial uses are permitted.
– The title of the creative work must be clearly specified on the piece.

If two or more individuals edit, process, or incorporate the purchased Digital Product into a work during the production of the creative piece, the purchase of a Shared License is required.
– When two or more individuals — including the primary creator, outsourced personnel, assistants, post-production staff, or external vendors — edit, process, or incorporate the same Digital Product into a work (such as webcomics, videos, or illustrations), a Shared License must be obtained.
– However, if all individuals involved in editing, processing, or incorporating the digital product into the work each already hold an individual Personal License for that digital product, purchasing an additional Shared License is not required.
- Team or Business Name
- Creation Name
Available for use by all members within a team or company.
Available for use in only one creative work created by the team or company.
Shared License (5-times)- May be used for up to five Creations- Team or Business Name- Five Creation Names- May be used by all members of the team or business- Valid for only five Creations produced by the team or business
Shared License (Unlimited)- May be used for an unlimited number of Creations- Team or Business Name- May be used by all members within the team or business- May be used for an unlimited number of Creations, provided that they are created solely within the team or business• However, unlimited usage is limited to Creations created entirely within a single business. (This condition shall be deemed satisfied if all participating teams or businesses hold Unlimited Shared Licenses.)

Publications

  1. “Publication” refers to any publicly distributed work, including, but not limited to, webcomics, comic books, illustrations, fan art, and promotional materials.

Games

  1. “Game” refers to any content developed for consoles, PCs, mobiles, VR, AR, XR, or Metaverse-based platforms.
  1. Neither the Personal License nor the Shared License permits the use of purchased Products for commercial sale through in-game stores. In such cases, please contact us separately at contact@acon3d.com.

Videos

  1. “Video” refers to any form of audiovisual creative content, including, but not limited to, films, broadcasts, advertisements, animations, user-generated online content (e.g., YouTube, personal social media), and streaming content (e.g., Twitch).
  1. When a license is purchased for streaming purposes, no additional purchase is required to upload a recording of the stream to a video platform channel operated by the license holder.
  1. Licenses are granted on a per-Creation basis and may be used without limitation as to the number or type of distribution platforms (e.g., webcomic platforms, social media, or video platform channels).

Architecture/Interior

  1. “Architecture/Interior” refers to any work including, but not limited to, architectural and interior renderings, stage design for performances, media set design for broadcasts and films, and other installation related tasks.

Physical Outputs

  1. “Physical Output” refers to any tangible Creation, including, but not limited to, 3D-printed objects, merchandise, manufactured goods, furniture, and sculptures.
  1. The creation of a Physical Output using a Digital Product sold by ACON, without sufficient visual modification or creative transformation to qualify as a derivative work, is not permitted except for non-commercial personal use (e.g., gifts).
  1. The production of merchandise following the licensed use of a Digital Product in a Publication or Game shall require a separate license in accordance with the applicable licensing terms.

AI Data

  1. “AI” refers to artificial intelligence, machine learning, deep learning, neural networks, or similar technologies designed to automate or assist in the creation of Creations or Digital Products—including, but not limited to, audio, visual, or text-based content.
  1. Digital Products sold on ACON may not be used as training data for AI unless a separate agreement has been signed with the seller and the platform.

Educational Purposes

  1. An “Educational Institution” refers to an organization whose primary purpose is to educate enrolled students and that is either accredited by a government body or operates a recognized equivalent curriculum.
  1. Digital Products sold on ACON may be used for educational purposes by Educational Institutions.
  1. A Shared License is required for participatory educational use of the product involving two or more individuals.
  1. The course title must be specified as the title of the Creation.
  1. Courses involving different participants are considered separate courses and require the purchase of a Shared License that matches the appropriate usage tier.
  1. Purchased Digital Products may only be redistributed for access on devices owned by the Educational Institution (e.g., computers, tablet PCs).
  1. Educational Institutions may not redistribute Digital Products in a manner that grants students access to the Digital Products on their personal devices. Any use beyond the permitted educational scope may result in legal liability.
  1. If a student wishes to use a Creation produced during educational activities for commercial purposes, the student shall be required to purchase a valid license for the Digital Product in their own name, as the Creator.

Appendix

  1. For certain Digital Products classified as Classes or Programs, the seller’s designated EULA and terms of use shall apply. These terms will be provided separately on the relevant product information page.

Addendum

  1. This EULA may be revised as needed. In the event of a revision, the Company will announce the revised EULA on the ACON website, alongside the current version, specifying the effective date and reason for the revision, starting at least 14 days prior to the effective date and continuing until the day before the revision takes effect. The Company will clearly state that failure to express disagreement with the revisions before the effective date will be deemed as acceptance on the part of the User. If the User does not express any objection by the effective date, the changes will be considered accepted. However, if the changes are disadvantageous to the User, the Company will provide notice at least 30 days in advance and will also notify Users individually.
  1. Revisions to this EULA shall, in principle, take effect prospectively from the date the revised EULA becomes effective.
  1. Users who object to the revised EULA may cancel their membership.
  1. If a User does not agree to the revised EULA, the Company may not apply the revised terms to that User, and in such cases, the User may terminate the service agreement.

This agreement shall take effect on November 28, 2025.

Previous versions

Company: carpenstreet Inc.
Representative: Minhong Daniel Lee
Address: 8F, 27, Eonju-ro 93-gil, Gangnam-gu, Seoul, Republic of Korea
Mail order business registration number: 2021-SeoulGangnam-04401
KOR Business Registration Number: 364-87-01374 KOR Business information confirmation >
Personal Information Manager: Minhong Daniel Lee
Contact: cs@acon3d.com
Hosting provided by NHN godo
Carpenstreet Co.,Ltd is a mail order broker and is not a party to mail order, and therefore is not responsible for any disputes arising from transactions established between members or information provided and registered by the seller.
copyright (c) www.acon3d.com all rights reserved.